AddCSLuaFile( "cl_init.lua" ) -- Make sure clientside
AddCSLuaFile( "shared.lua" )  -- and shared scripts are sent.
 
include('shared.lua')
 
function ENT:Initialize()
 
	if(INV_INVASIONSPAWNVISIBLE)then
		self:SetModel( "models/props_trainstation/trainstation_ornament001.mdl" )
		self:PhysicsInit( SOLID_NONE )      -- Has no physics... It's an informative piece
		self:SetMoveType( MOVETYPE_NONE )
		self:SetSolid( SOLID_NONE )         -- Toolbox
		self:SetColor( 0, 255, 0, 120 )
	
		-- Physics is never enabled on this...
		local phys = self:GetPhysicsObject()
		if phys:IsValid() then
			phys:EnableMotion(false)
		end
	else
		self:DrawShadow(false)
	end
	
end
 
function ENT:Use( activator, caller )
    return
end
 
function ENT:Think()

end
